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Here's the product plan from my notes:Title: Universe 6Subtitle: The World of the Modern Fantastic Handout: Base Powers ListFeature: Powers rulesAugmentary feature: Weird ScienceCard Game Notes: Powers Card Game Notes: NPC catalogCard Game Notes: Membership Card Motif Universe: U6 - MinneapolisDynamic background: Super-Heroes vs. Super-VillainsNotes: Interleaved with my Costumentality Webcomic- In play, the game can address 'might makes right,' or 'be careful what you wish for.'
- The Metaphor is superficially Freudian: Secret ID = Ego, Villain = Id, Hero = Superego.
- The message can delve into justice or fairness.
Here we are again. Starting another game book.
I guess, ultimately, I couldn't do The Unseen without making it a LARP. And unfortunately, I don't have the resources to playtest a huge monster like that right now.
Since I don't have the huge amounts of time it takes to cook up 'feature mechanix' for a lesser-worked-on core book, it looks like we're doin' superheroes!
Let's lay down some base rules
- Much as I'd like to host this on my site, again, I haven't the time.
- I liked the way The Unseen blog was set up in chapters, but it looked goofy moving parts around, so I'll just expand as I go.
- Each section will evolve however it wants to.
- I'm re-architecting the core assumptions of the mechanix: fruitful void and complication focus.
Next, I'll try to vaguely lay out a complication-based, fruitful-void structure. Soon, I'll go into what the metaphors and symbolisms.